/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package system.handlers.quest.eltnen;

import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import com.aionemu.gameserver.questEngine.QuestEngine;
import com.aionemu.gameserver.questEngine.handlers.QuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;

/**
 * @author Lyahim, Nephis and quest helper team
 * 
 */
public class _1371FlowersForIsson extends QuestHandler
{
	public static void main(String[] args)
	{
		QuestEngine.getInstance().addQuestHandler(new _1371FlowersForIsson());
	}

	private final static int	questId	= 1371;

	public _1371FlowersForIsson()
	{
		super(questId);

		qe.setNpcQuestData(203949).addOnQuestStart(questId);
		qe.setNpcQuestData(203949).addOnTalkEvent(questId);
		qe.setNpcQuestData(730039).addOnTalkEvent(questId);
	}

	@Override
	public boolean onDialogEvent(QuestEnv env)
	{
		final Player player = env.getPlayer();
		int targetId = env.getVisibleObject().getNpcId();

		QuestState qs = player.getQuestStateList().getQuestState(questId);
		long itemCount = 0;
		if (targetId == 203949)
		{
			if (qs == null || qs.getStatus() == QuestStatus.NONE)
			{
				if (env.getDialogId() == 25)
					return sendQuestDialog(env, 1011);
				else
					return defaultQuestStartDialog(env);
			}

			else if (qs.getStatus() == QuestStatus.START)
			{
				int var = qs.getQuestVarById(0);
				switch (env.getDialogId())
				{
					case 25:
						if (var == 0)
						{
							return sendQuestDialog(env, 1352);
						}

					case 33:
						if (var == 0)
							itemCount = player.getInventory().getItemCountByItemId(152000601);
						if (itemCount > 4)
						{
							return sendQuestDialog(env, 1353);
						}
						else
						{
							return sendQuestDialog(env, 1438);
						}
					case 10000:
						Item.removeItemFromInventoryByItemId(player, 152000601);
						qs.setQuestVar(2);
						updateQuestStatus(player, qs);
						return sendQuestDialog(env, 0);

				}
				return false;
			}

			else if (qs != null && qs.getStatus() == QuestStatus.REWARD)
			{
				return defaultQuestEndDialog(env);
			}
		}
		else if (qs != null && targetId == 730039)
		{
			int var = qs.getQuestVarById(0);
			if (qs.getStatus() == QuestStatus.START && var == 2)
			{

				final int targetObjectId = env.getVisibleObject().getObjectId();
				qs.setStatus(QuestStatus.REWARD);
				updateQuestStatus(player, qs);

				PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), targetObjectId, 3000, 1));
				PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.NEUTRALMODE2, 0, targetObjectId), true);
				ThreadPoolManager.getInstance().schedule(new Runnable()
				{
					@Override
					public void run()
					{
						if (player.getTarget() == null || player.getTarget().getObjectId() != targetObjectId)
							return;
						PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), targetObjectId, 3000, 0));
						PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.START_LOOT, 0, targetObjectId), true);

					}
				}, 3000);
			}
		}
		return false;
	}
}
